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burncycle
Errata
2
Component Count - Imperatives
Striking Walls: Awareness Before Movement
Tutorial
1
Surveillance Beads
General FAQs
5
Security Always Attacks Adjacent Detected Units
Pushed Units Maintain Facing
Changing Floors Starts a New Round
Keypads with No Inputs
Most Frequently Overlooked Rules
Bot FAQs
7
Access – Reassign Ability
Byte – Tumble Magnet
Byte – Silent Entry
Byte – Distortion Cloak
Gyro – Power Walk
See all 7 articles
Mission FAQs
1
Needchain – Terminal Viscosity
Base/General Qs
0