The following talents are considered active even while the unit sits within the fortress gate:

  • Unruly/Tempered (Forsaken must roll to leave the fortress gate)
  • Anarchy (Anarchist must roll before leaving the fortress gate)
  • Elfin (units receive elfinkazes on top of them no matter where they are in the deployment stack, as long as they are not grouped under other units)
  • Roost (if the elfinkaze and its perch are next to move out of the fortress gate, the elfinkaze can move first using its perch's Roost # as its movement stat)