Instead of the trigger for Campfire Mode being "At the end of a turn in which only one faction has units in play, that faction's heroes go into campfire mode for the remainder of the wave and are inactive" It should be "Athe end of any turn, if all faction units left in play are friendly to each other, all remaining heroes go into campfire mode for the remainder of the wave and are inactive."


This will not make a difference for PvP, but does make a difference for co-op and team modes.