<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:xhtml="http://www.w3.org/1999/xhtml">
<url>
  <loc>https://support.chiptheorygames.com/support/home</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>1.0</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000124403</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000133508</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000133538</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000133540</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000133541</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000136866</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000138213</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000138717</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000138888</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000139070</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/33000139132</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.8</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000188028</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202394</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202425</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202447</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202481</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202498</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202501</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202502</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202503</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202504</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202505</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202506</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202507</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202509</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202510</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202511</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202512</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202582</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202649</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000202686</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000207720</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000207825</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000208375</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000208376</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000208377</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210529</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210531</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210532</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210538</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210539</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210540</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210541</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210542</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210543</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210544</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210545</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210564</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210565</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210566</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210567</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210568</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000210573</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000211136</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000215414</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000215415</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000215417</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000215418</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000215419</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000216389</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000216885</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000217528</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000217529</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000217530</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000217531</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000217797</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000217809</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218020</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218279</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218315</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218316</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218317</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218318</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218340</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218484</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218549</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218623</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218763</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218906</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218907</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218908</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218909</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218910</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000218911</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219138</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219179</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219223</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219224</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219229</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219230</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219231</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219289</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219514</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219604</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219694</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219745</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219746</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219758</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219761</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/folders/33000219762</loc>
  <lastmod>2026-05-10T08:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.64</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209582-where-do-we-ship-to-</loc>
  <lastmod>2026-04-08T15:49:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209583-how-much-does-it-cost-to-ship-to-my-location-</loc>
  <lastmod>2026-04-08T15:50:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209779-what-does-it-mean-to-be-a-strategist-</loc>
  <lastmod>2025-12-05T20:38:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209786-need-a-component-replacement-</loc>
  <lastmod>2024-03-07T15:59:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209788-i-haven-t-received-my-order-yet-what-should-i-do-</loc>
  <lastmod>2026-02-24T20:24:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209789-what-to-do-if-my-package-is-missing-a-product-s-</loc>
  <lastmod>2020-05-12T21:41:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209790-adding-to-modifying-or-cancelling-my-placed-order-</loc>
  <lastmod>2026-01-15T16:41:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209791-can-i-change-my-shipping-address-</loc>
  <lastmod>2019-10-15T13:52:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209827-can-i-purchase-your-games-at-retail-stores-</loc>
  <lastmod>2024-04-19T18:00:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000209829-do-you-have-a-newsletter-</loc>
  <lastmod>2017-12-05T15:29:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210010-what-should-i-do-if-my-order-was-damaged-during-shipment-</loc>
  <lastmod>2019-07-31T19:56:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210012-what-should-i-do-if-my-shipping-email-doesn-t-contain-a-tracking-number-or-the-number-is-invalid-</loc>
  <lastmod>2019-07-31T19:59:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210018-my-promo-code-didn-t-work-</loc>
  <lastmod>2017-12-05T15:32:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210058-do-baddies-re-roll-active-def-on-their-turn-</loc>
  <lastmod>2022-12-20T15:03:23+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210064-how-to-create-a-ticket</loc>
  <lastmod>2017-11-28T21:51:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210144-can-gearlocs-and-baddies-roll-atk-dice-without-a-valid-target-in-order-to-acquire-bones-</loc>
  <lastmod>2022-12-20T15:04:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210157-what-blocks-gearloc-and-baddie-movement-can-they-move-through-allied-units-opposing-units-</loc>
  <lastmod>2022-12-20T15:09:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210158-in-what-order-do-you-resolve-start-of-turn-effects-</loc>
  <lastmod>2022-12-20T15:12:15+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210159-when-does-a-battle-end-</loc>
  <lastmod>2022-12-20T15:39:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210160-if-fatigue-causes-gearlocs-and-baddies-to-lose-their-last-hp-at-the-same-time-do-we-fail-or-succeed-</loc>
  <lastmod>2022-12-20T15:40:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210161-poison</loc>
  <lastmod>2024-10-30T16:13:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210162-q-if-a-baddie-with-engulf-does-damage-to-another-baddie-with-break-are-the-baddie-with-engulf-</loc>
  <lastmod>2017-10-16T21:10:33+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210163-q-when-resolving-thick-skin-do-you-remove-def-dice-first-does-it-negate-the-first-of-atk-dice-</loc>
  <lastmod>2017-10-16T21:17:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210165-q-how-many-baddies-do-i-add-to-the-battle-queue-each-round-if-a-baddie-has-signal-2-3-etc-</loc>
  <lastmod>2017-10-16T21:17:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210166-q-if-bones-are-rolled-on-atk-dice-and-used-in-my-backup-plan-to-deal-damage-to-a-baddie-with-break-</loc>
  <lastmod>2017-10-16T21:17:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210168-q-can-baddies-with-engulf-damage-themselves-</loc>
  <lastmod>2017-10-16T21:18:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210169-q-when-baddies-have-corrosive-can-i-apply-active-def-to-the-their-attack-before-corrosive-takes-e</loc>
  <lastmod>2019-04-22T14:24:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210170-q-can-tink-have-more-than-one-bot-out-on-the-battle-mat-at-a-time-</loc>
  <lastmod>2017-10-16T21:19:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210171-q-what-happens-to-a-bot-out-on-the-battle-mat-if-tink-is-ko-d-</loc>
  <lastmod>2019-02-19T22:56:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210173-q-can-i-change-my-target-still-attack-after-i-use-my-jump-skill-</loc>
  <lastmod>2017-10-16T21:20:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210174-q-does-tantrum-s-rage-meter-increase-when-taking-damage-using-buff-hp-</loc>
  <lastmod>2017-10-16T21:21:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210175-q-do-i-increase-tantrum-s-body-count-if-a-baddie-is-killed-via-the-poison-from-my-poison-armor-</loc>
  <lastmod>2017-10-16T21:21:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210177-q-can-boomer-s-frag-grenades-target-a-space-on-the-battle-mat-rather-than-a-baddie-</loc>
  <lastmod>2023-07-13T20:46:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210178-q-what-does-the-unlisted-symbol-on-boomer-s-search-for-325-die-do-</loc>
  <lastmod>2017-10-16T20:13:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210179-q-does-patches-need-to-be-adjacent-to-another-gearloc-in-order-to-heal-them-</loc>
  <lastmod>2018-11-26T17:17:11+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210180-q-can-patches-heal-one-of-tink-s-bots-</loc>
  <lastmod>2018-11-13T14:35:02+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210183-q-can-riposte-be-used-to-avoid-baddie-skills-that-trigger-when-bones-are-rolled-can-riposte-be-</loc>
  <lastmod>2017-10-16T21:23:15+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210184-q-do-def-dice-in-picket-s-locked-slots-for-his-innate-1-reduce-his-available-def-to-roll-</loc>
  <lastmod>2017-10-16T21:23:36+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210185-q-does-the-order-of-def-resolution-matter-when-using-constant-defense-in-my-locked-slots-</loc>
  <lastmod>2017-10-16T21:23:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210186-q-does-picket-s-shield-bash-backup-plan-exhaust-standard-atk-and-def-dice-or-only-skill-dice-</loc>
  <lastmod>2017-10-16T21:24:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210187-q-how-many-orcs-will-marrow-call-with-his-call-orc-backup-plan-if-he-rolls-3-bones-</loc>
  <lastmod>2017-10-16T21:25:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210188-q-when-do-i-resolve-checking-whether-mulmesh-has-3-hp-or-less-remaining-can-i-apply-poison-bleed-</loc>
  <lastmod>2017-10-16T21:27:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210189-q-if-asked-to-remove-dice-from-my-active-locked-slots-are-those-dice-exhausted-or-put-back-on-my-g</loc>
  <lastmod>2017-10-16T21:27:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210190-q-do-atk-and-def-dice-being-used-in-my-backup-plan-reduce-the-number-of-atk-and-def-dice-i-have-avai</loc>
  <lastmod>2017-10-16T21:27:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210191-q-can-buff-hp-be-used-to-mitigate-poison-true-damage-etc-</loc>
  <lastmod>2017-10-16T21:28:02+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210192-q-what-counts-as-a-hit-as-it-relates-to-triggering-baddie-abiilities-and-skills-</loc>
  <lastmod>2017-10-16T20:36:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210193-q-my-copy-of-the-game-has-a-couple-of-dice-with-blank-sides-is-that-normal-</loc>
  <lastmod>2017-10-16T21:28:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210194-q-how-do-i-upgrade-to-my-innate-1-if-i-only-have-5-slots-for-bones-does-this-count-as-using-my-bac</loc>
  <lastmod>2024-07-05T14:55:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210195-q-if-multi-use-loot-has-been-partially-used-can-i-still-use-it-to-search-for-better-loot-during-my-</loc>
  <lastmod>2017-10-16T20:39:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210196-q-does-trading-the-tewaren-gem-for-a-trove-loot-count-as-my-one-recovery-action-</loc>
  <lastmod>2017-10-16T21:29:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210197-q-does-the-reinforced-buckler-ignore-my-defense-stat-</loc>
  <lastmod>2017-10-16T21:29:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210198-q-can-you-clarify-how-between-a-rock-and-a-hard-place-works-</loc>
  <lastmod>2017-10-16T21:30:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210199-q-how-does-the-gearlocs-need-food-badly-encounter-work-</loc>
  <lastmod>2018-11-13T14:36:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210200-q-does-the-exact-rolled-value-of-camo-need-to-be-used-or-can-i-use-up-to-the-rolled-value-</loc>
  <lastmod>2017-10-16T20:45:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210201-q-do-nugget-s-slingstones-cost-dex-do-i-need-a-slingstone-for-each-atk-die-or-just-one-for-the-who</loc>
  <lastmod>2018-07-12T13:35:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210202-q-is-longblade-a-melee-skill-or-a-ranged-skill-</loc>
  <lastmod>2017-10-16T21:31:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210532-q-when-can-i-use-an-ability-</loc>
  <lastmod>2017-12-05T15:59:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210533-q-can-you-hurl-or-pull-bosses-</loc>
  <lastmod>2017-10-18T16:16:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210534-q-how-does-seismic-hurl-work-</loc>
  <lastmod>2017-12-05T15:59:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210535-q-are-champions-affected-by-gladiator-abilities-impel-</loc>
  <lastmod>2017-12-05T16:00:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210536-q-when-and-how-can-intercept-blow-be-used-</loc>
  <lastmod>2017-12-05T15:40:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210538-q-does-equipment-from-the-blade-s-edge-add-on-replace-your-alt-atk-or-add-to-it-</loc>
  <lastmod>2017-10-18T16:23:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210539-q-do-tacticians-innates-stack-</loc>
  <lastmod>2017-12-05T15:44:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210541-q-does-retaliate-work-if-the-unit-is-dying-from-the-hit-he-is-retaliating-against-</loc>
  <lastmod>2017-10-18T16:24:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210542-q-is-siren-shriek-on-safaron-champion-an-ability-or-an-alt-atk-</loc>
  <lastmod>2017-12-05T16:04:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210543-q-do-arena-units-go-back-in-the-bag-when-defeated-</loc>
  <lastmod>2017-12-05T15:58:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210544-q-where-are-the-crowd-favor-chips-placed-when-earned-</loc>
  <lastmod>2017-10-18T16:30:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210545-q-if-fewer-than-4-city-prep-area-circles-are-filled-at-the-start-of-your-turn-does-your-champion-ta</loc>
  <lastmod>2017-10-18T16:30:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210546-q-who-is-attacked-from-a-boss-unit-alt-atk-and-what-happens-if-a-beast-is-combat-locked-</loc>
  <lastmod>2017-12-05T16:20:45+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210547-q-how-does-the-setup-in-each-round-of-a-solo-game-work-</loc>
  <lastmod>2017-10-18T16:32:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210548-q-can-a-gladiator-pass-an-arena-beast-without-getting-combat-locked-</loc>
  <lastmod>2017-12-05T16:49:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210549-q-do-criminals-and-beasts-move-in-the-first-round-</loc>
  <lastmod>2019-09-13T00:56:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210550-q-do-beast-bosses-act-the-same-as-beast-units-</loc>
  <lastmod>2019-04-17T18:02:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210551-q-do-criminals-move-when-engaged-with-a-champion-</loc>
  <lastmod>2017-12-05T18:54:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210552-q-how-do-army-of-one-elephants-work-</loc>
  <lastmod>2017-12-05T19:00:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210554-q-when-and-how-often-can-you-play-a-tactic-chip-</loc>
  <lastmod>2017-10-18T16:40:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210555-q-what-does-inactive-champion-mean-</loc>
  <lastmod>2017-12-05T19:03:36+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210556-q-what-are-my-options-for-the-deployment-phase-what-can-i-play-</loc>
  <lastmod>2018-05-15T18:50:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210557-q-how-does-the-stun-tactic-chip-work-</loc>
  <lastmod>2017-12-05T19:07:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210558-q-what-is-the-turn-sequence-for-2-3-player-co-op-games-</loc>
  <lastmod>2020-01-10T17:21:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210559-q-can-you-attack-other-enemies-while-combat-locked-</loc>
  <lastmod>2017-10-18T16:48:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210560-q-if-a-defender-has-hamstring-on-him-can-he-still-reposition-</loc>
  <lastmod>2017-12-05T19:12:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210561-q-if-a-tactic-reduces-a-units-movement-to-zero-can-movement-be-restored-with-other-tactics-</loc>
  <lastmod>2017-10-18T16:49:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210562-q-in-co-op-can-my-tacticians-affect-my-co-op-partner-s-gladiators-i-e-give-them-a-bonus-yellow-di</loc>
  <lastmod>2017-12-05T19:14:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210564-q-can-units-with-attack-range-of-2-or-more-shoot-over-other-units-can-they-also-target-and-attack-t</loc>
  <lastmod>2017-10-18T16:51:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210565-q-do-you-get-cf-from-successfully-attacking-a-crate-w-equipment-in-tlc-as-you-do-in-ror-</loc>
  <lastmod>2017-10-18T16:52:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210573-if-a-friendly-unit-gains-the-impel-ability-i-e-another-basic-attack-on-your-turn-and-this-unit-a</loc>
  <lastmod>2017-12-05T19:38:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210574-does-relentless-allow-the-unit-to-reroll-all-dice-once-each-turn-or-once-for-the-entire-time-he-s-</loc>
  <lastmod>2017-12-05T19:40:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210575-archers-or-spearmen-typically-hang-out-on-the-pillars-in-a-non-solo-match-but-in-a-titan-match-the-</loc>
  <lastmod>2017-12-05T19:45:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210576-do-you-activate-shard-shock-slam-for-each-shard-carried-or-just-once-for-the-group-of-shards-</loc>
  <lastmod>2017-12-05T19:45:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210577-does-the-shard-1-movement-bonus-stack-</loc>
  <lastmod>2017-12-05T19:46:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210578-menoetius-when-meno-restores-health-to-a-pillar-can-can-it-go-above-its-starting-health-of-4-</loc>
  <lastmod>2017-12-05T19:50:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210579-menoetius-does-a-shard-that-someone-has-picked-up-acquired-count-as-active-for-the-purposes-of-menoe</loc>
  <lastmod>2019-03-05T22:24:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210580-menoetius-does-shard-shock-count-as-a-basic-attack-for-purposes-of-things-like-absorb-</loc>
  <lastmod>2017-12-05T19:55:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210581-menoetius-does-shard-shock-affect-menoeitus-</loc>
  <lastmod>2017-12-05T19:54:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210582-menoetius-on-his-card-the-green-and-yellow-dice-show-a-blank-symbol-on-top-does-that-mean-he-activa</loc>
  <lastmod>2017-12-05T19:56:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210583-menoetius-does-shard-slam-effect-those-that-are-carrying-the-shards-and-the-units-adjacent-to-them-</loc>
  <lastmod>2017-10-18T19:01:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210584-menoetius-when-menoetius-titan-card-tells-you-to-restore-health-to-a-pillar-do-those-chips-come-fro</loc>
  <lastmod>2017-12-05T20:21:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210585-menoetius-does-shard-shock-which-zaps-anyone-adjacent-also-hit-anyone-carrying-the-shard-</loc>
  <lastmod>2017-12-05T20:22:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210586-menoetius-the-menoetius-titan-card-states-that-all-damage-done-to-any-pillars-is-accumulated-by-menoe</loc>
  <lastmod>2017-12-05T20:23:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210588-oceanus-if-oceanus-does-not-move-off-the-titan-hex-and-calls-forth-a-gladiator-what-happens-</loc>
  <lastmod>2017-12-05T20:25:15+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210589-oceanus-when-oceanus-does-his-tidal-wave-are-archers-on-pedestals-displaced-</loc>
  <lastmod>2017-12-05T20:26:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210590-oceanus-do-i-un-stun-at-the-beginning-of-the-next-titan-phase-</loc>
  <lastmod>2017-12-05T20:29:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210591-oceanus-do-units-summoned-by-oceanus-attack-after-oceanus-uses-his-blue-dice-or-after-both-his-blue-a</loc>
  <lastmod>2017-10-18T19:15:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210592-oceanus-two-green-dice-say-to-summon-a-cf-gladiator-if-available-or-2-regular-gladiators-if-no-cf-g</loc>
  <lastmod>2017-12-05T20:40:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210594-oceanus-about-titan-summoned-units-as-soon-as-i-summon-a-gladiator-i-roll-for-where-it-would-show-</loc>
  <lastmod>2017-10-18T19:26:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210918-ophion-do-the-crab-and-its-pincers-take-up-their-own-spaces-</loc>
  <lastmod>2017-12-05T21:17:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210919-ophion-does-ophion-start-with-a-black-die-</loc>
  <lastmod>2017-12-05T21:18:17+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210920-ophion-crab-movement-on-the-card-under-move-and-attack-states-crab-moves-2-hexes-but-on-the-crab-h</loc>
  <lastmod>2017-12-05T21:55:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210922-theia-what-is-the-advantage-of-rolling-dice-for-theia-i-mean-this-does-not-change-the-probabilitie</loc>
  <lastmod>2017-12-05T22:07:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210925-if-i-m-attacking-a-crate-to-get-at-equipment-do-i-get-crowd-favor-for-reducing-the-health-of-the-cr</loc>
  <lastmod>2017-12-05T19:43:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210927-where-do-my-defeated-gladiators-used-tactics-go-back-into-the-bag-or-discarded-</loc>
  <lastmod>2017-12-05T22:08:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210928-do-you-get-cf-crowd-favor-for-attacking-your-own-units-</loc>
  <lastmod>2017-12-05T22:29:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210932-in-ror-is-the-only-way-to-activate-the-champion-through-crowd-favor-</loc>
  <lastmod>2017-12-07T17:32:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210933-when-attacks-are-made-either-by-a-single-bad-guy-next-to-two-gladiators-or-a-single-gladiator-next-to</loc>
  <lastmod>2017-12-07T17:33:23+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210934-when-you-unlock-the-cf-gladiator-does-the-cf-gladiator-go-right-into-a-deployment-hex-on-the-next-tur</loc>
  <lastmod>2017-10-20T16:39:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210935-can-units-attack-from-inner-deployment-hexes-provided-they-weren-t-deployed-this-turn-</loc>
  <lastmod>2017-12-07T17:37:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210936-can-abilities-be-used-on-inner-deployment-hexes-</loc>
  <lastmod>2017-12-07T17:39:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210938-are-attacks-that-happen-without-rolling-a-die-i-e-tacticians-considered-basic-attacks-</loc>
  <lastmod>2017-12-07T17:40:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210939-can-a-unit-be-impeled-multiple-times-</loc>
  <lastmod>2017-12-07T17:40:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210941-can-i-just-throw-a-foothold-anywhere-i-want-can-i-deploy-a-foothold-right-under-one-of-my-existing-</loc>
  <lastmod>2017-12-07T17:43:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210942-can-a-character-have-more-than-one-shard-at-any-one-time-</loc>
  <lastmod>2017-12-07T17:44:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210945-when-playing-the-atlantis-arena-if-you-choose-a-unit-with-bloodlust-as-your-leader-does-the-skill-t</loc>
  <lastmod>2017-12-07T17:50:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210946-if-a-unit-is-supported-by-more-than-one-tactician-does-it-benefit-from-all-of-them-</loc>
  <lastmod>2017-12-07T17:53:10+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210947-can-defenders-absorb-retaliate-hits-</loc>
  <lastmod>2017-12-07T18:00:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210948-is-the-tactician-s-auto-hit-a-basic-attack-and-does-it-get-a-1-damage-when-elevated-and-with-kin</loc>
  <lastmod>2017-10-20T16:55:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210949-would-the-roman-psiloi-with-the-swap-ability-and-movement-of-3-hexes-be-able-to-swap-with-another-u</loc>
  <lastmod>2017-10-20T16:56:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210950-when-exactly-can-you-use-an-ability-on-you-turn-</loc>
  <lastmod>2017-10-20T16:56:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210951-regarding-skewer-do-i-roll-once-for-each-unit-or-a-single-roll-and-apply-damage-to-both-</loc>
  <lastmod>2017-12-07T18:15:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210952-does-propel-prevent-launching-an-already-moved-unit-</loc>
  <lastmod>2017-12-07T18:22:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210953-can-i-use-the-ability-trident-s-call-the-turn-i-pick-it-up-or-do-i-have-to-wait-until-the-next-move</loc>
  <lastmod>2017-10-20T16:59:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210955-as-abilities-are-active-on-deployment-of-the-unit-does-that-mean-a-just-deployed-spearman-is-able-to</loc>
  <lastmod>2017-12-07T18:46:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210956-when-using-the-swap-skill-do-you-only-swap-with-opposing-units-</loc>
  <lastmod>2017-12-07T19:05:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210957-on-the-turn-i-deploy-a-friendly-unit-with-shove-can-i-shove-one-of-my-own-units-in-essence-gett</loc>
  <lastmod>2017-12-07T19:31:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210959-does-the-ability-cover-also-affect-units-that-are-deployed-in-a-hex-within-the-attacking-range-of-a</loc>
  <lastmod>2017-10-20T17:06:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210966-what-s-the-point-of-true-strike-just-to-cheat-parry-is-there-any-other-instance-where-you-would-use</loc>
  <lastmod>2017-12-07T19:39:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210967-are-abilities-like-toss-or-propel-usable-in-addition-to-movement-</loc>
  <lastmod>2017-12-07T19:40:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210968-can-i-use-abilities-like-swap-and-shove-on-champions-</loc>
  <lastmod>2017-12-07T19:40:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210969-does-a-gladiator-s-combat-lock-innate-skill-affect-the-movement-of-a-champion-in-the-solo-trial-</loc>
  <lastmod>2017-12-07T19:44:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210970-which-skills-can-be-used-against-combat-lock-</loc>
  <lastmod>2017-12-07T19:45:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210972-the-solo-trials-rule-sheet-says-that-you-only-draft-6-chips-instead-of-8-can-i-still-draft-more-tha</loc>
  <lastmod>2017-12-07T19:51:33+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210973-regarding-champion-scripts-are-the-dice-executed-in-order-according-to-the-sheet-</loc>
  <lastmod>2017-12-07T19:54:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000210974-do-board-controlled-movement-attack-take-affect-in-addition-to-what-is-rolled-for-the-champion-</loc>
  <lastmod>2017-10-20T18:21:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211077-do-the-enemies-move-and-attack-normally-on-their-first-turn-</loc>
  <lastmod>2017-12-07T19:56:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211078-if-ariq-xanadu-champion-has-a-choice-between-moving-towards-an-occupied-arena-hex-or-moving-towards</loc>
  <lastmod>2017-12-07T20:06:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211079-if-the-champion-is-eliminated-and-there-are-ai-chips-left-does-the-ai-gladiator-closest-to-the-tribu</loc>
  <lastmod>2017-12-07T20:11:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211081-the-rules-state-that-solo-player-always-go-first-and-takes-their-turn-normally-does-this-mean-i-begi</loc>
  <lastmod>2017-12-07T20:14:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211082-what-does-you-cannot-draft-tacticians-or-attackers-specifically-mean-</loc>
  <lastmod>2017-12-07T22:05:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211083-if-korykos-is-the-ai-during-their-setup-and-before-the-players-first-move-does-korykos-move-first-</loc>
  <lastmod>2017-12-07T22:10:36+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211084-if-an-enemy-unit-has-a-choice-between-two-units-that-are-at-the-same-health-is-it-within-the-intende</loc>
  <lastmod>2017-12-07T22:13:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211085-drafting-rules-for-solo-say-to-draft-6-units-tactics-to-be-used-against-your-challenger-does-this-me</loc>
  <lastmod>2017-12-07T22:15:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211090--move-to-closest-opposing-unit-if-there-is-a-unit-2-hexes-away-but-the-route-is-being-blocke</loc>
  <lastmod>2017-12-07T22:26:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211092-in-solo-trial-6-is-it-possible-to-place-ariq-böke-in-such-a-way-that-he-will-block-the-archer-from-e</loc>
  <lastmod>2017-12-07T22:33:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211093-in-solo-trial-14-it-requires-the-player-to-select-gladiators-of-the-same-type-what-does-that-mean-</loc>
  <lastmod>2017-12-07T22:37:33+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211094-what-does-solo-trial-15-no-ranged-units-may-be-drafted-mean-</loc>
  <lastmod>2017-10-23T15:51:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211097-when-executing-the-xanadu-champion-heave-what-does-directly-overhead-mean-</loc>
  <lastmod>2019-02-11T19:30:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211098-regarding-solo-xanadu-movement-priorities-since-the-highest-priority-for-them-is-arena-hex-will-th</loc>
  <lastmod>2017-10-23T16:00:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211101-regarding-xanadu-solo-trials-blue-die-area-knockback-do-units-not-pushed-away-take-2-damage-incl</loc>
  <lastmod>2017-10-23T16:09:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211102-regarding-xanadu-solo-trials-blue-die-does-the-area-knockback-mean-that-the-adjacent-units-are-pushe</loc>
  <lastmod>2017-10-23T16:10:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211103-can-you-explain-the-xanadu-move-toward-board-controlled-movement-</loc>
  <lastmod>2017-10-23T16:10:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211104-when-fighting-atlas-on-the-atlantis-arena-i-manage-to-take-down-atlas-with-a-basic-attack-however-</loc>
  <lastmod>2017-10-23T16:12:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211105-if-during-a-solo-trial-gadir-throws-the-spear-and-summons-the-sea-monster-one-side-of-the-sea-monst</loc>
  <lastmod>2017-10-23T16:13:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211106-regarding-atlantis-solo-trials-green-die-summon-throw-spear-if-champion-doesn-t-have-spear-is-he-j</loc>
  <lastmod>2017-10-23T16:21:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211107-regarding-atlantis-solo-trials-green-die-summon-throw-spear-when-the-ai-hits-on-a-green-summon-sp</loc>
  <lastmod>2017-10-23T16:15:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211108-regarding-atlantis-solo-trials-blue-die-move-gain-does-a-round-include-ai-turn-then-player-turn-</loc>
  <lastmod>2017-10-23T16:21:17+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211109-regarding-atlantis-solo-trials-yellow-die-take-charge-what-happens-when-the-board-rolls-a-hit-on-t</loc>
  <lastmod>2017-10-23T16:17:02+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211110-regarding-atlantis-solo-trials-yellow-die-take-charge-champion-is-placed-adjacent-to-weakest-unit-</loc>
  <lastmod>2017-10-23T16:20:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211111-regarding-atlantis-solo-trials-green-die-summon-throw-spear-if-spear-is-equipped-equipped-and-thro</loc>
  <lastmod>2017-10-23T16:23:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211112-after-the-el-dorado-ai-champion-picks-up-the-tribute-does-the-player-get-to-choose-which-way-it-move</loc>
  <lastmod>2017-10-23T16:28:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211113-when-the-zipa-or-the-zaque-starts-to-move-towards-the-arena-hex-carrying-their-tribute-is-there-anyt</loc>
  <lastmod>2017-10-23T16:29:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211114-regarding-el-dorado-solo-trials-green-blue-die-do-kings-rally-and-king-s-inspiration-apply-to</loc>
  <lastmod>2017-10-23T16:30:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211115-regarding-el-dorado-solo-trials-green-die-basic-atk-king-s-rally-does-basic-attack-king-s-rall</loc>
  <lastmod>2017-10-23T16:32:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211116-the-rules-state-that-you-ll-only-be-deploying-six-of-your-eight-chips-per-match-is-that-just-a-gener</loc>
  <lastmod>2017-10-23T16:34:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211117-does-the-stone-in-the-center-of-the-atlantis-arena-grant-elevated-like-the-stones-in-xanadu-</loc>
  <lastmod>2017-10-23T16:35:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211118-can-the-tactics-chips-that-don-t-say-permanent-be-used-more-then-once-for-example-can-i-use-the-tac</loc>
  <lastmod>2017-10-23T16:36:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211120-how-does-the-solo-draft-go-if-you-wish-to-use-the-other-2-games-in-addition-to-origins-</loc>
  <lastmod>2017-10-23T16:38:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000211122-do-gladiators-need-to-use-an-attack-to-pick-up-either-the-tribute-or-the-spear-</loc>
  <lastmod>2017-10-23T16:38:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000223718-can-area-effects-such-as-engulf-damage-baddies-with-flight-or-untargetable-</loc>
  <lastmod>2018-05-15T21:51:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000224072-oceanus-will-his-summoned-units-attack-adjacent-units-or-head-towards-the-unit-carrying-the-shard-</loc>
  <lastmod>2018-05-23T16:40:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000226988-q-how-does-boomer-s-napalm-skill-work-will-she-always-take-backlash-</loc>
  <lastmod>2018-11-26T17:16:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000230293-when-will-my-order-ship-</loc>
  <lastmod>2026-04-08T15:50:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000230777-there-is-a-variation-in-the-colors-and-contrast-of-my-cards-is-this-normal-</loc>
  <lastmod>2018-08-31T17:34:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000231102-q-am-i-missing-a-card-in-40-days-in-daelore-</loc>
  <lastmod>2018-11-26T17:15:36+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000231415-ctg-customer-care-and-return-policy</loc>
  <lastmod>2026-01-14T19:58:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233613-q-can-a-revive-skill-be-used-on-an-ally-</loc>
  <lastmod>2018-11-13T17:32:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233614-q-what-happens-to-ghillie-s-pets-if-ghillie-is-ko-d-</loc>
  <lastmod>2018-11-26T17:17:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233616-q-can-tink-bots-auto-attack-on-the-turn-that-they-are-deployed-</loc>
  <lastmod>2018-11-13T19:12:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233617-q-are-bones-rolled-outside-of-a-gearloc-s-turn-for-example-ghillie-s-traps-placed-in-the-backup-p</loc>
  <lastmod>2018-11-13T19:13:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233618-q-when-do-you-clear-buff-hp-from-your-player-mat-</loc>
  <lastmod>2018-11-13T19:16:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233619-q-what-happens-when-a-gearloc-is-revived-during-nom-s-battle-</loc>
  <lastmod>2018-11-13T19:17:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233620-q-does-nightshade-enter-the-battle-mat-at-the-end-of-a-round-if-duster-has-been-ko-d-</loc>
  <lastmod>2018-11-13T19:19:11+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233621-flee</loc>
  <lastmod>2024-10-30T16:12:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233622-q-if-a-baddie-with-blind-strike-doesn-t-move-does-blind-strike-still-activate-</loc>
  <lastmod>2018-11-13T19:20:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233623-q-does-gasket-s-gut-skill-work-around-thick-skin-and-hardy-</loc>
  <lastmod>2020-11-19T18:56:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233624-q-how-exactly-does-the-green-bone-work-on-gasket-s-hydro-valve-</loc>
  <lastmod>2018-12-18T19:08:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233625-q-when-nightshade-enters-the-battle-mat-where-does-it-position-itself-</loc>
  <lastmod>2018-11-13T19:23:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233627-q-how-does-stanza-s-electrify-work-</loc>
  <lastmod>2018-11-13T20:43:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233630-q-can-a-baddie-with-dodge-still-be-poisoned-by-an-atk-that-s-had-duster-s-blade-dip-applied-</loc>
  <lastmod>2018-11-13T20:49:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233631-q-do-gasket-s-skills-exhaust-if-a-baddie-skill-forces-them-to-i-e-shock-</loc>
  <lastmod>2018-11-13T20:52:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233632-q-if-the-goblin-queen-s-guard-is-moved-out-of-the-a-b-spots-by-a-skill-or-loot-for-example-how-d</loc>
  <lastmod>2018-11-13T21:02:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233633-q-how-do-you-resolve-kollossum-s-synapse-if-the-closest-fellow-gearloc-has-no-available-adjacent</loc>
  <lastmod>2018-11-13T21:04:18+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000233634-q-is-a-callous-baddie-affected-by-true-dmg-</loc>
  <lastmod>2023-06-08T13:46:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000236971-q-when-resolving-one-mind-do-bones-rolled-by-baddies-trigger-their-backup-plan-skills-</loc>
  <lastmod>2019-02-19T19:22:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000236976-q-can-the-options-in-the-resolve-the-roll-phase-be-executed-multiple-times-on-a-turn-</loc>
  <lastmod>2019-02-19T20:07:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244108-in-what-order-do-i-resolve-effects-happening-at-the-same-time-i-e-start-of-turn-</loc>
  <lastmod>2019-08-27T19:09:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244109-during-the-prep-phase-what-information-am-i-permitted-to-ask-of-my-opponents-</loc>
  <lastmod>2024-01-31T18:07:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244110-can-equipment-be-taken-off-of-a-hero-once-it-s-been-equipped-</loc>
  <lastmod>2019-08-27T19:15:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244112-when-a-hero-returns-to-its-fortress-does-it-keep-its-equipment-and-upgrades-</loc>
  <lastmod>2019-08-27T19:26:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244113-when-you-select-a-hero-for-deployment-do-you-have-to-move-it-out-of-the-fortress-</loc>
  <lastmod>2019-08-27T19:27:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244114-can-i-prepare-a-3rd-hero-and-leave-it-in-my-fortress-to-deploy-later-that-wave-when-one-of-my-other-2</loc>
  <lastmod>2020-01-02T18:27:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244115-can-merc-heroes-return-to-the-fortress-and-recover-to-full-health-</loc>
  <lastmod>2019-08-27T19:30:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244116-can-a-unit-move-backwards-on-its-turn-</loc>
  <lastmod>2019-08-27T19:53:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244117-do-minions-have-to-displace-friendly-heroes-if-they-can-</loc>
  <lastmod>2019-08-27T19:55:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244118-do-units-have-to-displace-units-with-the-talent-flying-or-other-talents-that-have-displacement-text-</loc>
  <lastmod>2019-08-27T19:57:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244119-is-a-displacement-considered-a-move-for-talents-such-as-survival-and-toxic-secretion-</loc>
  <lastmod>2019-08-27T19:58:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244121-if-a-grouped-unit-is-defeated-from-a-retaliation-does-the-next-unit-in-the-group-get-to-attack-as-we</loc>
  <lastmod>2020-01-02T17:20:18+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244122-can-i-attack-my-own-units-</loc>
  <lastmod>2019-08-27T21:41:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244123-when-a-unit-or-spire-defeats-itself-who-gets-the-reward-</loc>
  <lastmod>2023-05-24T10:54:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244124-can-i-attack-or-damage-a-unit-that-is-in-their-fortress-gate-hex-</loc>
  <lastmod>2019-08-27T21:44:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244125-is-retaliation-optional-</loc>
  <lastmod>2019-08-27T21:45:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244126-in-what-order-do-spires-fire-</loc>
  <lastmod>2019-08-27T21:52:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244127-can-spires-fire-on-landmark-minions-</loc>
  <lastmod>2023-05-24T11:12:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244128-if-you-are-at-your-spire-limit-can-you-voluntarily-remove-one-in-order-to-construct-a-new-spire-</loc>
  <lastmod>2019-08-27T21:55:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244129-do-spires-have-to-fire-if-they-have-a-valid-target-</loc>
  <lastmod>2019-08-27T21:56:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244130-can-i-put-more-than-one-upgrade-on-a-spire-for-one-build-option-</loc>
  <lastmod>2019-09-13T02:02:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244131-do-spire-upgrade-capacities-include-their-starting-upgrades-</loc>
  <lastmod>2019-08-27T22:04:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244132-what-do-i-do-if-one-of-my-units-has-two-units-with-the-talent-engage-within-its-range-</loc>
  <lastmod>2019-08-27T22:07:54+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244133-when-a-defeated-landmark-grants-you-a-free-spire-which-spires-can-you-choose-from-</loc>
  <lastmod>2021-04-13T15:41:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244134-does-fair-fight-copy-the-attack-stat-of-its-attacker-or-the-damage-it-receives-</loc>
  <lastmod>2020-01-02T16:35:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244135-can-a-unit-with-the-talent-flying-move-through-other-units-</loc>
  <lastmod>2023-05-24T10:15:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244136-do-units-have-to-use-their-range-talent-</loc>
  <lastmod>2019-08-27T22:31:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244167-how-do-elfinkazes-work-</loc>
  <lastmod>2026-04-21T18:26:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244168-does-an-elfinkaze-sitting-on-top-of-a-moving-unit-take-damage-if-its-perch-moves-into-a-hex-affected-</loc>
  <lastmod>2020-01-10T15:26:23+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244169-when-do-elfinkazes-move-</loc>
  <lastmod>2022-10-06T14:27:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244171-when-a-builder-changes-a-dispatch-platform-into-a-siege-tower-does-it-get-its-starting-upgrades-</loc>
  <lastmod>2020-01-02T18:53:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244172-does-the-artillery-die-have-to-be-resolved-when-it-is-rolled-</loc>
  <lastmod>2019-08-28T13:51:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244174-does-impale-work-on-landmark-minions-</loc>
  <lastmod>2019-08-28T13:53:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244182-when-anvasse-uses-matter-distortion-do-i-get-to-construct-a-spire-on-the-earthscape-immediately-</loc>
  <lastmod>2019-08-28T15:10:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244183-what-happens-when-a-unit-uses-naroran-rift-to-teleport-to-a-fortress-spire-</loc>
  <lastmod>2019-08-28T15:12:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244184-is-incorporeal-optional-</loc>
  <lastmod>2019-08-28T15:13:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244185-when-echri-uses-the-talent-burrow-how-much-health-does-she-recover-</loc>
  <lastmod>2019-08-28T15:14:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244187-ai-exploration</loc>
  <lastmod>2023-04-10T18:15:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244188-end-of-wave-objectives</loc>
  <lastmod>2023-04-10T18:17:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244191-if-a-spire-uses-the-talent-splash-does-it-have-to-get-a-hit-on-its-attack-dice-in-order-to-deal-the-</loc>
  <lastmod>2019-08-28T16:05:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244655-order-of-scenarios-and-playing-one-offs</loc>
  <lastmod>2023-04-10T18:18:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244657-can-a-hero-in-campfire-mode-be-displaced-</loc>
  <lastmod>2019-09-13T01:41:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244658-when-the-brawnen-use-their-artillery-die-does-it-turn-off-or-remove-their-level-2-gate-dispatchers-</loc>
  <lastmod>2019-09-13T01:47:36+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244659-multiple-opposing-ai-factions</loc>
  <lastmod>2023-04-10T18:19:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244664-can-you-still-perform-limited-build-options-if-all-of-your-units-are-defeated-</loc>
  <lastmod>2019-09-13T02:13:11+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244665-what-happens-if-a-landmark-minion-with-no-attack-stat-becomes-a-faction-minion-and-makes-it-to-a-fort</loc>
  <lastmod>2019-09-13T02:14:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244666-do-i-have-influence-over-a-hex-group-that-touches-my-fortress-on-the-side-</loc>
  <lastmod>2019-09-13T02:17:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000244667-what-does-occupied-mean-</loc>
  <lastmod>2019-09-13T02:21:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247770-what-happens-when-a-grouped-unit-uses-possess-</loc>
  <lastmod>2019-12-31T16:56:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247771-what-happens-when-a-grouped-unit-uses-stasis-</loc>
  <lastmod>2019-12-31T16:57:54+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247772-how-do-fortification-upgrades-work-on-heroes-</loc>
  <lastmod>2020-01-02T17:50:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247774-ai-units-in-the-fortress-gate</loc>
  <lastmod>2023-04-10T18:20:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247776-do-upgrades-removed-from-the-root-die-have-to-come-from-the-bottom-of-the-spires-</loc>
  <lastmod>2019-12-31T17:17:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247777-can-an-opposing-hero-attack-a-unit-in-the-griege-evolution-pit-</loc>
  <lastmod>2019-12-31T17:19:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247778-does-a-griege-unit-take-a-turn-the-same-turn-as-it-finishes-evolving-</loc>
  <lastmod>2019-12-31T17:22:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247779-does-an-evolving-minion-get-to-retaliate-if-attacked-by-an-opposing-hero-</loc>
  <lastmod>2019-12-31T17:37:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247780-does-the-evo-purifier-advancement-grant-source-for-all-evolutions-or-just-those-within-the-evolution</loc>
  <lastmod>2019-12-31T18:00:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247785-can-you-use-the-sight-unseen-advancement-more-than-once-a-wave-</loc>
  <lastmod>2019-12-31T19:04:10+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247786-can-i-use-both-of-my-limited-build-options-in-the-same-turn-</loc>
  <lastmod>2023-05-24T10:46:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247787-can-a-siege-tower-use-raze-the-same-turn-it-is-constructed-</loc>
  <lastmod>2019-12-31T19:27:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247788-can-you-displace-a-friendly-hero-in-campfire-mode-</loc>
  <lastmod>2019-12-31T19:28:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247789-is-a-gateport-counted-as-path-when-determining-if-there-is-a-path-connecting-fortresses-</loc>
  <lastmod>2019-12-31T19:30:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247791-ai-rewards</loc>
  <lastmod>2023-04-10T18:20:45+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247792-does-teleporting-through-a-gateport-count-as-movement-for-triggering-the-talent-toxic-secretion-</loc>
  <lastmod>2019-12-31T19:46:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247818-can-you-overload-an-occupied-gateport-</loc>
  <lastmod>2020-01-02T16:24:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247819-does-unstable-rift-remove-an-entire-group-from-play-or-just-the-top-unit-</loc>
  <lastmod>2020-01-02T16:26:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247821-narora-solo-1-saints-will-persevere</loc>
  <lastmod>2023-04-10T18:12:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247822-brawnen-heirs-co-op-1-skypact</loc>
  <lastmod>2023-04-10T18:13:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247824-movement-priorities-explained-in-detail-players-and-ai</loc>
  <lastmod>2020-04-22T19:59:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247825-is-using-quick-strike-optional-</loc>
  <lastmod>2020-01-02T17:24:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247831-is-the-ancient-traxxyr-a-landmark-minion-</loc>
  <lastmod>2020-01-02T19:46:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247832-when-a-narora-unit-moves-off-of-a-spire-with-naroran-rift-into-the-hex-of-a-displacable-unit-i-e-wi</loc>
  <lastmod>2020-01-02T18:21:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247834-does-a-unit-placed-in-the-evolution-pit-in-the-prep-phase-start-with-1-health-and-then-get-a-2nd-heal</loc>
  <lastmod>2020-01-02T19:01:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000247836-what-defeats-do-i-get-rewards-from-</loc>
  <lastmod>2020-01-02T19:52:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000248971-can-units-within-the-fortress-gate-attack-or-use-their-talents-</loc>
  <lastmod>2020-01-29T22:11:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000250890-why-is-my-order-still-listed-as-awaiting-processing-when-i-have-received-a-shipping-notification-</loc>
  <lastmod>2021-07-06T18:10:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000252638-how-can-i-find-out-when-a-product-is-back-in-stock-</loc>
  <lastmod>2023-11-16T18:31:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273058-component-count-imperatives</loc>
  <lastmod>2022-05-13T02:13:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273060-surveillance-beads</loc>
  <lastmod>2022-05-13T02:20:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273061-striking-walls-awareness-before-movement</loc>
  <lastmod>2022-05-13T02:23:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273062-security-always-attacks-adjacent-detected-units</loc>
  <lastmod>2025-06-27T14:39:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273063-changing-floors-starts-a-new-round</loc>
  <lastmod>2022-05-13T02:32:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273064-access-reassign-ability</loc>
  <lastmod>2022-05-13T02:35:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273065-pushed-units-maintain-facing</loc>
  <lastmod>2022-05-13T02:36:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273066-byte-tumble-magnet</loc>
  <lastmod>2022-05-13T03:18:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273067-byte-silent-entry</loc>
  <lastmod>2022-05-13T02:42:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273068-byte-distortion-cloak</loc>
  <lastmod>2023-08-23T17:45:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273069-processor-assess-intent</loc>
  <lastmod>2022-05-13T02:45:23+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273070-gyro-power-walk</loc>
  <lastmod>2022-05-13T03:18:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273071-needchain-terminal-viscosity</loc>
  <lastmod>2022-06-13T15:23:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273237-heirs-fortress-advancement-kaze-roost-3-royal-nest</loc>
  <lastmod>2023-08-23T15:21:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273238-uprising-lookout-talent-netorut-</loc>
  <lastmod>2023-08-23T15:22:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273239-horizon-s-wrath-fortress-advancement-hold-1-stowaways</loc>
  <lastmod>2023-04-10T17:53:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273241-minion-deployment</loc>
  <lastmod>2023-05-25T16:52:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273242-learning-the-vines-tutorial-errors</loc>
  <lastmod>2024-01-31T20:55:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273394-keypads-with-no-inputs</loc>
  <lastmod>2022-05-31T21:07:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000273522-most-frequently-overlooked-rules</loc>
  <lastmod>2022-06-08T15:48:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277386-victorum-errata-kalliope-scion-card</loc>
  <lastmod>2022-12-20T14:44:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277387-defeated-primuses-returned-to-the-box</loc>
  <lastmod>2024-07-23T14:44:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277388-remastered-errata-depthcharger-s-tactician-skill</loc>
  <lastmod>2022-12-20T14:47:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277389-skill-agile-how-is-it-different-from-an-attack-</loc>
  <lastmod>2022-12-20T14:53:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277525-victorum-beasts-in-pluto-s-refugees-arena</loc>
  <lastmod>2024-07-23T15:28:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277526-kunlun-arena-and-tactical</loc>
  <lastmod>2024-07-23T16:57:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277527-stats-on-hero-chips</loc>
  <lastmod>2024-07-23T16:57:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277557-using-blessings-to-gain-bag-units</loc>
  <lastmod>2024-07-23T16:57:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277558-victorum-act-iv-modifier-hp-or-health</loc>
  <lastmod>2023-01-04T15:45:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277587-the-parthian-s-teacher-of-the-string-prowess</loc>
  <lastmod>2024-07-23T16:58:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000277659-backup-movement-efficiency</loc>
  <lastmod>2024-07-23T16:59:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000278185-dazed-getting-dazed-off-turn</loc>
  <lastmod>2023-01-31T16:07:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000278191-defeated-units-and-leadership</loc>
  <lastmod>2024-07-23T16:58:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000278192-remastered-errata-scheherazade-hp-chips</loc>
  <lastmod>2023-01-31T18:51:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000279890-timing-of-act-modifiers-and-opportunities</loc>
  <lastmod>2024-07-23T16:59:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000279891-tutorial-treed-movement-on-pg-32</loc>
  <lastmod>2023-08-23T15:20:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000279893-solo-brawnen-2-expansion</loc>
  <lastmod>2023-04-10T18:08:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000279894-possess-talent</loc>
  <lastmod>2024-11-18T20:28:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280128-co-op-narora-grovetenders-1-strange-incursion</loc>
  <lastmod>2023-04-21T18:35:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280129-solo-heirs-3-narora-borealis</loc>
  <lastmod>2023-04-21T18:50:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280176-solo-griege-1-can-you-ever-turn-back-</loc>
  <lastmod>2023-04-26T15:23:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280177-solo-griege-3-why-should-you-be-proud-</loc>
  <lastmod>2023-04-26T15:25:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280178-solo-grovetenders-1-punished-for-our-peace</loc>
  <lastmod>2023-04-26T17:04:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280187-solo-grovetenders-2-fighting-for-our-future</loc>
  <lastmod>2024-06-20T22:07:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280191-solo-horizon-s-wrath-3-haul-on-the-bowline</loc>
  <lastmod>2023-04-26T21:07:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280192-solo-horizon-s-wrath-4-go-to-sea-no-more</loc>
  <lastmod>2023-04-26T21:24:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280200-co-op-horizon-s-wrath-grovetenders-1-the-black-ball-line</loc>
  <lastmod>2023-04-27T15:37:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280663-co-op-brawnen-grovetenders-2-anomaly-thine</loc>
  <lastmod>2023-05-23T17:26:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280676-solo-bonus-4-griege-millipedal-exodus</loc>
  <lastmod>2023-05-24T09:19:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280677-confusion-on-terrain-for-some-hexes</loc>
  <lastmod>2024-10-21T16:55:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280678-limited-vs-unlimited-components</loc>
  <lastmod>2023-05-24T09:33:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280680-joining-war-hardcover-printing-error-on-one-griege-scenario-2nd-print-</loc>
  <lastmod>2023-05-24T09:52:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280681-how-does-campfire-mode-work-</loc>
  <lastmod>2023-05-24T10:20:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280682-what-happens-if-all-players-deploy-only-heroes-</loc>
  <lastmod>2023-05-24T10:23:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280683-what-happens-when-a-minion-is-sent-back-to-the-barracks-</loc>
  <lastmod>2023-05-24T10:27:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280684-can-inactive-units-use-or-be-affected-by-talents-</loc>
  <lastmod>2023-05-24T10:33:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280685-can-a-unit-be-displaced-onto-an-invalid-hex-</loc>
  <lastmod>2023-05-24T10:36:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280686-if-a-unit-gains-an-upgrade-in-the-prep-phase-can-it-be-grouped-</loc>
  <lastmod>2023-05-24T10:39:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280687-can-i-construct-a-spire-if-the-supply-is-missing-some-of-its-starting-upgrades-</loc>
  <lastmod>2023-05-24T10:42:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280688-in-a-3-4-player-game-do-i-still-take-a-turn-if-my-fortress-is-defeated-</loc>
  <lastmod>2023-05-24T10:49:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280690-why-do-landmark-minions-have-movement-stats-</loc>
  <lastmod>2023-05-24T11:10:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280692-does-teleporting-using-a-gateport-s-riftwalk-cost-any-movement-</loc>
  <lastmod>2023-05-24T12:06:45+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280693-are-gateports-considered-path-for-the-purposes-of-connection-to-possible-marks-</loc>
  <lastmod>2023-05-24T12:08:26+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280694-do-i-have-to-reveal-an-unstable-rift-when-i-explore-it-</loc>
  <lastmod>2023-05-24T12:12:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280695-how-much-source-do-i-gain-when-i-reveal-the-naroran-altar-landmark-</loc>
  <lastmod>2023-05-24T12:22:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280696-when-i-use-the-vision-stone-landmark-to-reveal-all-other-landmarks-and-i-reveal-a-naroran-rift-landma</loc>
  <lastmod>2023-05-24T12:24:17+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280697-does-a-hero-that-removes-the-last-health-off-the-altar-of-aggression-get-to-level-up-to-</loc>
  <lastmod>2023-05-24T12:26:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280698-if-a-landmark-minion-with-a-spire-reward-is-not-on-a-source-well-can-i-construct-a-spire-for-free-wh</loc>
  <lastmod>2023-05-24T12:29:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280699-do-heroes-equipped-with-makeshift-wings-gain-the-ability-to-move-on-any-terrain-</loc>
  <lastmod>2023-05-24T13:10:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000280860-can-i-choose-the-vision-suit-with-pocket-pairs-</loc>
  <lastmod>2023-05-30T14:31:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000283023-what-units-does-party-size-include-</loc>
  <lastmod>2023-07-14T15:32:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000283346-high-res-map</loc>
  <lastmod>2024-07-23T16:59:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000284491-shaghad-shards-out-of-hp</loc>
  <lastmod>2024-07-23T16:59:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285626-casing-pressure-chamber-die</loc>
  <lastmod>2023-11-13T17:40:11+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285778-decreasing-strategy-stat-discard-items</loc>
  <lastmod>2023-11-17T18:07:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285779-valkyrie-mk-7-stat-increases</loc>
  <lastmod>2023-11-17T18:09:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285780-deceitle-negate-effect-of-an-enemy</loc>
  <lastmod>2023-11-17T18:10:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285781--face-up-enemies-scouted</loc>
  <lastmod>2023-11-17T18:10:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285782-you-lose-if-you-can-t-move</loc>
  <lastmod>2024-01-26T20:17:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285783-cannot-apply-misses</loc>
  <lastmod>2023-11-17T18:23:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285784-instant-rewards-don-t-require-an-inventory-slot</loc>
  <lastmod>2023-11-17T18:24:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285785-can-t-use-single-use-items-outside-of-inventory</loc>
  <lastmod>2023-11-17T18:42:18+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285810-drone-alone-3-change-two-misses-to-two-hits</loc>
  <lastmod>2023-11-20T18:54:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285970-ai-talent-roost-roam-elfinkazes-move-attack-like-heroes</loc>
  <lastmod>2023-11-27T17:18:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000285971-gaining-a-reward-is-not-mandatory</loc>
  <lastmod>2023-11-27T17:43:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000286117-zahhak-deployment</loc>
  <lastmod>2024-07-23T17:00:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000286292-ghillie-s-pets-dex-is-spent-on-ghillie-s-turn</loc>
  <lastmod>2023-12-08T15:22:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287326-how-do-stanza-s-a-i-skills-work-</loc>
  <lastmod>2024-01-26T18:47:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287328-how-does-rol-s-movement-work-</loc>
  <lastmod>2024-01-26T20:09:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287329-do-all-of-gale-s-major-skills-last-the-entire-battle-</loc>
  <lastmod>2024-01-26T20:14:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287330-how-does-submerge-work-if-the-rolled-krelln-space-is-occupied-</loc>
  <lastmod>2024-01-26T20:16:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287332-volcanic-brute-reward-treat-as-defeated</loc>
  <lastmod>2024-01-26T20:29:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287333-flux-capacitor-equipment</loc>
  <lastmod>2024-01-26T20:31:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287403-gutterdie-add-enemy-during-endgame</loc>
  <lastmod>2024-01-30T19:16:15+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287427-nox-deflect-and-taunt-interaction</loc>
  <lastmod>2024-07-23T17:00:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287435-why-do-you-recommended-to-play-with-the-day-1-2-3-cards-from-rot-specifically-</loc>
  <lastmod>2024-02-16T22:05:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000287436-skill-changes-mid-turn</loc>
  <lastmod>2024-01-31T22:44:43+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000288063-returning-strategists-pledging-during-the-current-campaign</loc>
  <lastmod>2024-10-08T18:20:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000288710-are-your-games-currently-localized-translated-in-my-language-</loc>
  <lastmod>2024-08-29T16:10:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000289827-talent-timing</loc>
  <lastmod>2024-06-20T21:36:10+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290013-are-effect-dice-removed-from-units-when-they-are-defeated-ko-d-</loc>
  <lastmod>2024-07-05T14:48:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290014-can-units-besides-gearlocs-have-buff-hp-</loc>
  <lastmod>2024-07-05T14:56:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290015-if-i-carry-over-the-hunter-s-body-count-necklace-do-the-baddies-on-it-carry-over-</loc>
  <lastmod>2024-07-05T15:12:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290235-skill-heave-do-rivals-use-heave-if-they-have-no-attack-target-</loc>
  <lastmod>2024-07-19T14:32:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290269-serpent-s-special-only-has-an-effect-if-there-are-primuses-in-battle</loc>
  <lastmod>2024-07-23T22:06:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290297-krakenlance-grand-entrance-is-damage-dealt-by-him</loc>
  <lastmod>2024-07-24T20:43:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290394-status-effects-are-they-automatically-removed-from-adventurers-after-battle-no-</loc>
  <lastmod>2024-11-05T17:18:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290395-dodge-what-dice-are-considered-to-deal-damage-</loc>
  <lastmod>2025-01-15T16:10:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290396-enemy-defense-applies-to-each-engage-or-instance-of-damage</loc>
  <lastmod>2024-07-31T13:29:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290398-survey-and-uncover-delves-what-s-the-difference-between-these-objectives-</loc>
  <lastmod>2024-11-05T17:19:23+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290399-stealth-is-stealth-maintained-if-i-use-a-skill-that-defeats-an-enemy-yes-</loc>
  <lastmod>2024-07-31T13:48:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290400-some-places-refer-to-the-19-hex-tile-as-a-17-hex-tile</loc>
  <lastmod>2025-01-09T17:58:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290533-overland-movement-you-can-move-through-landmarks</loc>
  <lastmod>2024-08-08T15:22:11+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290876-range-does-it-apply-to-all-skills-</loc>
  <lastmod>2024-11-05T17:19:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000290926-class-abilities-when-can-they-be-triggered-</loc>
  <lastmod>2025-07-18T20:05:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291067-meat-hooks-undead-baddie-skill</loc>
  <lastmod>2025-01-03T15:35:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291452-vanish-clarifications</loc>
  <lastmod>2024-10-28T17:40:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291453-big-sucker-matching-colored-pairs</loc>
  <lastmod>2024-10-28T17:43:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291454-solo-horizon-s-wrath-1-strike-the-bell</loc>
  <lastmod>2024-10-28T18:00:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291458-ai-hero-displacement-back-into-fortress</loc>
  <lastmod>2024-12-12T20:34:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291560-necromancer-can-the-spirit-guardian-companion-maintain-hp-above-its-stat-between-battles-yes-</loc>
  <lastmod>2024-11-05T17:23:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291579-bonus-hp-does-it-count-as-hp-no-</loc>
  <lastmod>2025-01-14T20:36:02+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291580-fatigue-when-you-can-take-any-amount-of-fatigue-is-there-a-limit-to-this-no-</loc>
  <lastmod>2024-11-05T21:51:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291845-healing-is-how-much-you-healed-based-on-hp-gained-or-the-healing-given-hp-gained-</loc>
  <lastmod>2024-11-21T17:27:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291940-minions-promoting-do-they-gain-the-difference-in-hp-</loc>
  <lastmod>2024-12-02T19:48:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291971-daedric-summoning-bound-armaments-can-you-change-battle-forms-no-</loc>
  <lastmod>2024-12-03T18:35:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291972-pets-what-if-a-game-effect-forces-them-into-your-pack-discard-</loc>
  <lastmod>2024-12-03T18:38:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291973-enemy-skills-after-engage-do-they-trigger-if-defeated-no-</loc>
  <lastmod>2024-12-03T18:39:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291977-restoring-light-master-ritualist-where-do-you-resurrect-the-same-hex-as-defeated-</loc>
  <lastmod>2024-12-03T19:40:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000291979-skyrim-icy-buildup-does-it-clear-between-delves-yes-</loc>
  <lastmod>2024-12-03T19:45:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292298-blue-text-on-the-skills-reference-for-rivals-only</loc>
  <lastmod>2025-01-03T17:48:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292376-item-card-count-should-be-100-common-60-legendary</loc>
  <lastmod>2025-01-09T17:59:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292465-valenwood-b35-eyes-of-the-queen-guild-quest-pg-32-</loc>
  <lastmod>2025-01-22T18:52:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292466-objective-token-wrong-icon-pg-35-of-rulebook-</loc>
  <lastmod>2025-01-13T19:18:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292468-fear-non-combat-skills-are-all-skills-except-the-combat-skill-line</loc>
  <lastmod>2025-01-13T20:52:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292494-daze-and-steal-can-a-dazed-enemy-that-s-moved-use-steal-no-</loc>
  <lastmod>2025-01-14T20:06:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292495-armor-is-there-a-limit-to-how-many-times-it-can-be-used-in-a-round-no-</loc>
  <lastmod>2025-01-15T16:12:44+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292496-armor-when-do-you-choose-whether-to-overtax-it-after-the-enemy-rolls-</loc>
  <lastmod>2025-01-14T20:10:10+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292497-enemy-combat-dice-are-they-limited-yes-</loc>
  <lastmod>2025-01-14T20:12:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292499-engage-only-units-targeted-are-engaged</loc>
  <lastmod>2025-01-14T20:35:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292500-town-actions-all-town-actions-are-personal-unless-stated-otherwise</loc>
  <lastmod>2025-01-15T16:13:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292501-cache-hexes-not-considered-occupied</loc>
  <lastmod>2025-01-14T21:17:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292502-inventory-slots-your-pack-can-have-more-than-4-items-as-long-as-item-total-doesn-t-exceed-8-</loc>
  <lastmod>2025-01-14T21:21:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292503-targetable-units-separate-from-your-target</loc>
  <lastmod>2025-01-14T21:23:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292504-losing-a-combat-the-game-is-over-if-it-s-a-quest-step</loc>
  <lastmod>2025-01-14T21:25:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292517-recover-dice-section-in-rulebook-pg-23-re-drained-dice</loc>
  <lastmod>2025-01-15T20:55:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292544-enemy-movement-how-does-it-work-in-more-detail-</loc>
  <lastmod>2025-01-18T00:22:57+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292564-delves-do-you-always-get-xp-for-skyshards-no-only-in-uncover-objectives-</loc>
  <lastmod>2025-01-20T20:33:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292578-cyrodiil-endgame-day-1-breton-marauder-should-be-wood-elf</loc>
  <lastmod>2025-01-21T23:52:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292579-cyrodiil-fort-warden-should-auto-succeed-social-check-on-day-1</loc>
  <lastmod>2025-01-22T00:01:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000292580-black-marsh-a01-mages-guild-quest-pg-18-</loc>
  <lastmod>2025-01-22T00:16:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293108-how-dice-and-damage-are-resolved-on-your-turn</loc>
  <lastmod>2025-02-18T18:58:17+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293221-sq-09-watcher-in-the-dark-no-reward-phase-after-the-delve-hexes-with-no-landmark-empty-hexes</loc>
  <lastmod>2025-02-25T15:21:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293224-stalwart-can-t-lose-more-than-1-hp-this-includes-from-true-damage</loc>
  <lastmod>2025-02-25T17:31:33+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293225-cyrodiil-d04-mages-guild-companions-can-t-block-enemies-from-spawning</loc>
  <lastmod>2025-02-25T17:38:12+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293226-blind-enemies-factor-in-their-blind-status-for-targeting-and-moving</loc>
  <lastmod>2025-02-25T18:01:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293227-illusion-mayhem-this-does-not-turn-off-all-skills</loc>
  <lastmod>2025-02-25T20:43:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293228-divert-requires-at-least-two-instances-of-damage-to-be-defeated</loc>
  <lastmod>2025-02-25T19:12:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293229-innates-and-enduring-class-abilities-are-optional</loc>
  <lastmod>2025-02-25T19:16:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293230-palefrost-elk-common-pet-for-lockpicking-each-die-adjusted-is-an-instance-of-light-fatigue</loc>
  <lastmod>2025-02-25T19:23:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293232-you-can-roll-any-skill-dice-even-if-you-can-t-resolve-it</loc>
  <lastmod>2025-02-25T20:38:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000293233-acrobatics-fleet-phantom-start-of-turn-movement-allows-you-to-attack-elusive-enemies</loc>
  <lastmod>2025-02-25T20:46:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294269-scenario-cull-the-weak</loc>
  <lastmod>2025-06-02T20:11:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294270-scenario-bring-the-rain</loc>
  <lastmod>2025-06-02T20:11:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294279-remove-vs-recover-overfatigue-dice-from-cooldown</loc>
  <lastmod>2025-05-29T18:29:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294280-dark-brotherhood-guild-action-you-cannot-keep-dice-items-between-sessions</loc>
  <lastmod>2025-05-29T18:40:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294281-high-rock-endgame-what-to-do-if-shadowscale-akisha-is-in-play</loc>
  <lastmod>2025-05-29T19:06:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294282-only-skill-dice-can-be-drained</loc>
  <lastmod>2025-05-29T19:11:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294283-sq-20-dice-this-card-is-allowed-to-be-discarded</loc>
  <lastmod>2025-05-29T19:16:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294284-delve-ge-07-throne-room-populate-enemies-first</loc>
  <lastmod>2025-05-29T19:41:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294285-pack-items-can-be-used-outside-of-battle</loc>
  <lastmod>2025-05-29T19:42:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294286-success-one-adventurer-must-survive</loc>
  <lastmod>2025-05-29T19:56:39+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294287-skyrim-c11-fighters-guild-blood-thorns-take-1-damage</loc>
  <lastmod>2025-05-29T19:58:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294288-enemies-can-only-have-one-instance-of-each-skill</loc>
  <lastmod>2025-05-29T20:00:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294289-movement-you-can-engage-then-move-then-engage-again</loc>
  <lastmod>2025-05-29T20:41:50+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294290-acrobatics-rapid-maneuver-can-t-damage-the-same-enemy-twice</loc>
  <lastmod>2025-05-29T21:09:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294291-available-means-in-your-attribute-rows</loc>
  <lastmod>2025-05-29T21:32:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294292-there-s-no-max-xp</loc>
  <lastmod>2025-05-29T22:07:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294293-ritual-enemies-are-not-allies-to-themselves</loc>
  <lastmod>2025-05-29T22:12:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294316-component-count-should-say-36-elite-troop-dice</loc>
  <lastmod>2025-06-03T17:01:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294666-bit-command-module-safe-zone-cracker</loc>
  <lastmod>2025-06-27T18:27:37+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294667-security-ability-shift</loc>
  <lastmod>2025-06-27T19:09:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294807-black-marsh-e27-outer-watch-pg-43-</loc>
  <lastmod>2025-07-08T16:21:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294896-mercury-s-boots-important-paragraph-missing-from-rules</loc>
  <lastmod>2025-07-17T20:24:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294897-pandora-s-ruin-atlanteans-side-a-rival-tridentholder-uses-others-priorities-for-targeting</loc>
  <lastmod>2025-07-17T20:34:03+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294898-pandora-s-ruin-amazons-side-a-units-can-have-a-maximum-of-one-diana-s-sigil-at-a-time</loc>
  <lastmod>2025-07-17T20:33:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294899-beast-type-rival-units-with-tactics-player-chooses-which-tactic-they-get</loc>
  <lastmod>2025-07-17T20:35:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294900-mercury-s-boots-changing-regions</loc>
  <lastmod>2025-07-17T20:38:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294901-pandora-s-box-entering-capital-locations</loc>
  <lastmod>2025-07-17T20:39:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294902-promo-fishback-roam-with-ranged-attack</loc>
  <lastmod>2025-07-17T20:40:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294903-arenas-parthians-side-a</loc>
  <lastmod>2025-07-17T20:41:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294904-arenas-atlanteans-side-a</loc>
  <lastmod>2025-07-17T20:42:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294905-arenas-kunlun-side-a</loc>
  <lastmod>2025-07-17T20:53:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294906-arenas-pluto-s-refugees-side-a</loc>
  <lastmod>2025-07-17T20:54:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294907-arenas-lamosians-side-a</loc>
  <lastmod>2025-07-17T20:57:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294908-arenas-vesuvians-side-a</loc>
  <lastmod>2025-07-17T20:57:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294909-arenas-new-argonauts-side-a</loc>
  <lastmod>2025-07-17T20:59:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294910-vesuvians-integration-rules-ignite-tactic</loc>
  <lastmod>2025-07-17T20:59:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294911-heroes-with-hp-over-their-health-stat</loc>
  <lastmod>2025-07-17T21:06:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294913-skirmish-do-inactive-heroes-count-as-units-in-your-camp-no-</loc>
  <lastmod>2025-07-17T21:08:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294920-skill-intercept-blow-how-does-it-interact-with-retaliate-absorb-and-dodge</loc>
  <lastmod>2025-07-24T18:56:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294921-the-forge-damascus-steel-tactic-shouldn-t-have-def-icon</loc>
  <lastmod>2025-07-18T18:45:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294922-nightblade-can-enemies-with-detection-target-you-while-you-have-consuming-darkness-active-no-</loc>
  <lastmod>2025-07-18T20:20:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294923-bard-can-you-reroll-results-that-must-be-resolved-yes-</loc>
  <lastmod>2025-07-18T20:26:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294924-pilgrim-wayfarer-ability-what-side-of-the-pulled-class-sheet-to-use-your-choice-</loc>
  <lastmod>2025-07-18T20:34:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294925-eliminate-x-battle-objective-is-it-complete-if-the-unit-is-later-brought-back-into-battle-no-</loc>
  <lastmod>2025-07-18T21:16:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294937-elite-troops-provide-their-victory-point-bonuses-only-in-regions-you-control</loc>
  <lastmod>2025-07-21T21:44:59+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294938-do-you-use-the-round-die-in-pvp-no-</loc>
  <lastmod>2025-07-21T21:45:58+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294939-are-feats-chosen-in-secret-during-setup-yes-</loc>
  <lastmod>2025-07-21T21:46:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294940-running-out-of-corra-take-one-at-a-time-or-all-owed-one-at-a-time-</loc>
  <lastmod>2025-07-21T21:47:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294941-setup-are-vp-tokens-placed-face-up-or-face-down-face-up-</loc>
  <lastmod>2025-07-21T21:48:27+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294942-can-you-use-extend-to-add-troops-to-the-deployment-zone-yes-</loc>
  <lastmod>2025-07-21T21:48:54+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294943-what-regions-are-considered-adjacent-to-each-other-</loc>
  <lastmod>2025-07-21T21:49:45+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294944-is-deploying-considered-a-move-no-</loc>
  <lastmod>2025-07-21T21:50:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294945-how-exactly-are-attacks-resolved-pick-a-region-pick-a-faction-any-leftover-damage-is-lost-</loc>
  <lastmod>2025-07-21T21:50:42+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294946-double-on-the-all-seeing-die-do-you-have-to-resolve-the-second-instance-the-same-way-as-the-first-</loc>
  <lastmod>2025-07-21T21:51:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294947-when-determining-control-are-elite-troops-worth-more-than-basic-ones-no-</loc>
  <lastmod>2025-07-21T21:51:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294948-when-you-buy-an-elite-troop-is-it-automatically-deployed-yes-</loc>
  <lastmod>2025-07-21T21:52:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294949-can-you-control-the-shores-no-</loc>
  <lastmod>2025-07-21T21:53:07+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294950-for-determining-control-do-you-count-other-factions-together-or-separately-separately-</loc>
  <lastmod>2025-07-21T21:53:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294951-are-you-required-to-carry-out-an-elite-unit-s-ability-if-you-can-yes-</loc>
  <lastmod>2025-07-21T21:57:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294952-do-you-have-to-be-able-to-resolve-an-ability-in-full-in-order-to-use-it-no-do-as-much-as-possible-</loc>
  <lastmod>2025-07-21T21:57:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294953-when-multiple-troops-move-do-they-move-one-at-a-time-or-all-simultaneously-simultaneous-</loc>
  <lastmod>2025-07-21T21:58:22+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294954-aldan-field-advantage-feat</loc>
  <lastmod>2025-07-21T22:07:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294955-guild-crysen</loc>
  <lastmod>2025-07-21T22:07:56+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294956-guild-stellen</loc>
  <lastmod>2025-07-21T22:07:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294957-koda-grizzled</loc>
  <lastmod>2025-07-21T22:10:28+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294958-koda-trapper</loc>
  <lastmod>2025-07-21T22:13:41+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294959-koda-advanced-trapping-feat</loc>
  <lastmod>2025-07-21T22:14:52+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294960-koda-mutation-feat</loc>
  <lastmod>2025-07-21T22:15:25+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294961-ooglan-nameless</loc>
  <lastmod>2025-07-21T22:16:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294962-ooglan-parasitic-influence-feat</loc>
  <lastmod>2025-07-21T22:17:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294963-paldeyn-vanguard-reinforcements-feat</loc>
  <lastmod>2025-07-21T22:18:09+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294964-runen-ram</loc>
  <lastmod>2025-08-06T15:11:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294965-venna-cauldron</loc>
  <lastmod>2025-07-21T22:20:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294966-venna-hag</loc>
  <lastmod>2025-07-21T22:21:16+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294967-venna-enhanced-sorcery-feat</loc>
  <lastmod>2025-07-21T22:21:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294968-for-solo-if-the-player-takes-the-exodus-action-does-the-ai-still-get-3-actions-that-round-yes-</loc>
  <lastmod>2025-07-21T22:22:29+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294969-what-happens-when-the-round-counter-would-exceed-6-leave-it-at-6-</loc>
  <lastmod>2025-07-21T22:22:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294970-for-scenarios-with-vp-win-conditions-do-you-lose-if-the-ai-attains-this-amount-of-vp-before-you-do-</loc>
  <lastmod>2025-07-21T22:23:17+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294971-will-the-ai-disperse-even-if-it-would-leave-no-troops-in-the-region-yes-</loc>
  <lastmod>2025-07-21T22:23:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294972-do-the-ai-consider-abilities-when-determining-which-region-to-attack-no-</loc>
  <lastmod>2025-07-21T22:24:19+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294973-how-does-the-ai-prioritize-which-elite-troops-it-deploys-what-it-can-afford-then-highest-letter-t</loc>
  <lastmod>2025-07-21T22:24:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294974-when-ai-elite-troops-are-returned-to-their-faction-mat-what-letter-do-they-go-to-the-lowest-possib</loc>
  <lastmod>2025-07-21T22:25:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294975-when-ai-basic-troops-are-defeated-do-they-go-to-a-discard-yes-</loc>
  <lastmod>2025-07-21T22:26:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294976-show-of-strength-scenario-how-many-rams-does-a-solo-player-place-0-</loc>
  <lastmod>2025-07-21T22:26:35+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294977-koda-trappers-return-to-their-mat-once-activated</loc>
  <lastmod>2025-07-21T22:29:08+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294978-aldan-camouflage-feat</loc>
  <lastmod>2025-07-21T23:27:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294984-important-update-to-our-strategist-program</loc>
  <lastmod>2025-07-22T18:32:53+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000294996-trained-what-counts-as-a-trained-skill-die-</loc>
  <lastmod>2025-07-23T17:07:46+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000295108-turn-within-a-turn-engage-within-an-engage-or-class-ability-within-an-engage</loc>
  <lastmod>2025-07-30T16:01:14+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000295298-errata-campfire-mode-increase-health-by-2</loc>
  <lastmod>2025-12-01T20:46:23+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000295622-errata-wolf-pack-enemy-discarded-if-undefeated</loc>
  <lastmod>2025-09-08T15:55:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000295904-aprilis-brawn-over-brains-prowess-card-1003-</loc>
  <lastmod>2025-10-02T20:22:24+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000296551-errata-dice-applied-to-undefeated-enemies-are-not-exhausted-in-the-exhaust-dice-step</loc>
  <lastmod>2025-12-01T20:56:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297268-solo-shada-4-dead-in-the-water</loc>
  <lastmod>2026-05-05T15:19:31+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297269-solo-keel-2-twilight-imparative</loc>
  <lastmod>2026-05-05T15:20:04+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297270-solo-keel-3-darkness-forever</loc>
  <lastmod>2026-05-05T15:19:48+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297271-solo-keel-4-endless-night</loc>
  <lastmod>2026-05-05T15:19:40+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297272-can-a-unit-be-affected-by-flitter-s-talent-poise-on-the-turn-it-moves-off-of-the-fortress-gate-</loc>
  <lastmod>2026-02-13T17:13:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297322-basic-troop-colors</loc>
  <lastmod>2026-02-20T18:42:30+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000297458-solo-uprising-2-i-m-the-vessel</loc>
  <lastmod>2026-03-09T15:53:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314513-are-trover-s-active-a-skills-exhausted-when-used-</loc>
  <lastmod>2026-04-01T17:55:54+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314514-where-do-you-put-trover-s-active-or-locked-dice-if-you-remove-them-from-the-slots-voluntarily-</loc>
  <lastmod>2026-04-01T17:57:33+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314515-how-does-trover-fit-in-the-trove-chest-</loc>
  <lastmod>2026-04-01T18:19:01+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314546-does-trover-s-theory-chip-get-reset-to-0-at-the-end-of-battle-yes-</loc>
  <lastmod>2026-04-06T16:41:20+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314949-running-out-of-overfatigue-dice</loc>
  <lastmod>2026-05-01T18:59:49+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314950-rulebook-p-41-treasure-seekers-town-action-should-say-pledged-town-action-</loc>
  <lastmod>2026-05-01T19:11:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314951-resolving-skills-and-abilities-do-as-much-as-possible</loc>
  <lastmod>2026-05-01T19:36:21+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314952-status-effects-section-p-67-in-rulebook-should-say-leftmost-instead-of-rightmost-</loc>
  <lastmod>2026-05-01T19:39:13+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314981-solo-shada-2-fan-the-fire</loc>
  <lastmod>2026-05-05T15:19:18+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314991-after-a-minion-leaves-its-group-to-be-placed-on-a-source-well-can-the-new-leading-minion-of-that-gro</loc>
  <lastmod>2026-05-06T15:42:38+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000314992-can-the-stone-spire-use-quake-if-there-are-no-units-to-attack-</loc>
  <lastmod>2026-05-06T15:44:32+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315024-bustuarius-and-the-multiply-opportunity</loc>
  <lastmod>2026-05-08T15:24:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315025-lily-of-the-valley-fable-don-t-activate-the-new-node</loc>
  <lastmod>2026-05-08T15:35:55+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315027-calling-all-wolves-fable-pull-from-the-deck-if-needed</loc>
  <lastmod>2026-05-08T18:45:47+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315029-bo-peep-only-misses-actually-rolled-can-be-counted</loc>
  <lastmod>2026-05-08T20:11:00+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315030-sundown-fable-the-cards-don-t-shift</loc>
  <lastmod>2026-05-08T20:13:51+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315031-hunt-deck-shuffle-when-it-runs-out</loc>
  <lastmod>2026-05-08T20:24:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315032-errata-baker-of-brutality-night-effect-should-be-an-after-effect</loc>
  <lastmod>2026-05-08T20:25:34+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315033-errata-yuummon-night-effect-should-be-a-during-effect</loc>
  <lastmod>2026-05-08T20:35:17+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315034-errata-trickster-trout-night-effect-icon-missing</loc>
  <lastmod>2026-05-08T20:36:10+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315035-trickster-trout-resolve-the-tree-icon-before-resolving-this-card-s-movement</loc>
  <lastmod>2026-05-08T20:37:06+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
<url>
  <loc>https://support.chiptheorygames.com/support/solutions/articles/33000315036-evil-stepmother-how-do-her-effects-work-</loc>
  <lastmod>2026-05-08T20:58:05+00:00</lastmod>
  <changefreq>always</changefreq>
  <priority>0.512</priority>
</url>
</urlset>
